Burning Stone【Consumable】
It'll generate a fire ball to push forward, which will explode 3s later, causing 200 points of damage.
It'll bring a layer of 【Burning】 effect to a unit it touches.
Stone of Wind【Consumable】
It can call in whirlwind, causing (10+Defense) damage to a unit it touches.
Sacrifice【Consumable】
An altar will be randomly summoned after use.
Venom【Consumable】
500 points of the Venom will be attached to the hit unit.
【Pollution】: The unit that is hit by the Venom will lose alienation effect【Water】
Alchemy Stone【Consumable】
It'll cause 100 points of damage to an enemy within its range. If the enemy dies of that, then three to five drop coins will be increased.
Des: It's said that the stone is only the debt from the God and he may come to your dream to get it paid.
Thunder Rune【Consumable】
It can cast five sections of 【Pulse Stream】 to objects in a certain range ahead of it.
Each section of 【Pulse Stream】 will cause the same attack damage to the caster with a layer of 【Current】 in 5s.
【Purification】: Units get hit by the Thunder Rune will lose the alienation effect【Darkness】.
Puppet【Consumable】
It can turn a monster it touches into a follower after being thrown out.
Cornucopia【Consumable】
It can turn souls into gold coins while you kill enemies in the sacrifice range.
Frost Stone【Consumable】
It'll generate 20 ice shards to attack enemies around it. Each causes 10 points of damage with a layer of frost effect.
【Chill】: Units that get frozen by the Frost Stone will lose the alienation effect【Hotness】.
Holy Scroll【Consumable】
You and your teammates will get three layers of holy shields.
Barbecue Meat【Consumable】
It can bring about 30% recovery of 【Health Point】 for one time.
Des: Are there any normal living things in the dungeon? You can't tell what meat it is, but it smells good.
Throwable Spear【Consumable】
It can spear through an enemy and cause five layers of 【Bleeding】.
【Thorns】: The Throwable Spear can directly destroy the alienation effect【Wind】.
Sacrifice Vessel【Consumable】
It'll turn souls into blood while you kill enemies in the sacrifice range, and it'll form "The Cup of Blood" after all monsters are completely destroyed.
Wild Fruit【Consumable】
It can bring about 10% recovery of 【Health Point】 for one time.
Des: Used for drinking.
Healing Potion【Consumable】
It can bring about 25% recovery of 【Health Point】 for one time.
Des: Used for relieving your pain.
Medium Healing Potion【Consumable】
It can bring about 50% recovery of 【Health Point】 for one time.
Des: One bottle in need is like a rebirth.
Wind Shield【Shield】
LV1/Ability Limit+50/Defense+3
The use of the Wind Shield offer 25% chance of generating a swirl of【Whirlwind】when you're attacked. And this Whirlwind will caused damage of【Defense】*50% towards enemies it touches with a layer of 【Deceleration】effect(5s) attached.
LV2/Ability Limit+75/Defense+4
The use of the Wind Shield offer 50% chance of generating a swirl of【Whirlwind】when you're attacked. And this Whirlwind will caused damage of 【Defense】*100% towards enemies it touches with a layer of 【Deceleration】effect(5s) attached.
LV3/Ability Limit+100/Defense+5
The use of the Wind Shield offer 100% chance of generating a swirl of【Whirlwind】when you're attacked. And this Whirlwind will caused damage of【Defense】*200% towards enemies it touches with a layer of【Deceleration】effect(5s) attached.
Skeleton Shield【Shield】
LV1/Ability Limit+50/Defense+3
The use of the Skeleton Shield offer 50% chance of luring the skeleton soldiers into your ally(The upper limit is one) when you're attacked. The dead returned to hometown of souls but their bodies have not been free.
LV2/Ability Limit+75/Defense+4
The use of the Skeleton Shield offer 100% chance of luring the skeleton soldiers into your ally(The upper limit is one) when you're attacked. The dead returned to hometown of souls but their bodies have not been free.
LV3/Ability Limit+100/Defense+5
The use of the Skeleton Shield offer 100% chance of luring the skeleton soldiers into your ally(The upper limit is two) when you're attacked. The dead returned to hometown of souls but their bodies have not been free.
Knight Shield【Shield】
LV1/Ability Limit+50/Defense+3
When this Shield accumulatively consumes 100 points of shield value(damage), it'll get a layer of【Holy Shield】,which can be triggered two times each room.
LV2/Ability Limit+75/Defense+4
When this Shield accumulatively consumes 75 points of shield value(damage), it'll get a layer of【Holy Shield】,which can be triggered three times each room.
LV3/Ability Limit+100/Defense+5
When this Shield accumulatively consumes 50 points of shield value(damage), it'll get a layer of【Holy Shield】,which can be triggered four times each room.
Wooden Shield【Shield】
Ability Limit+50
It is the most basic arsenal, made of wood reinforced with iron wires.
Assassin Armor【Armor】
LV1/Ability Limit+75/Defense+4
With this Assassin Armor, you can quickly shift to the back of the enemy by instantly pressing down Jump key when you're attacked or blocked, which, however, will consume 50 points of shield value.
LV2/Ability Limit+100/Defense+7
With this Assassin Armor, you can quickly shift to the back of the enemy by instantly pressing down Jump key when you're attacked or blocked, which, however, will consume 40 points of shield value.
LV3/Ability Limit+125/Defense+10
With this Assassin Armor, you can quickly shift to the back of the enemy by instantly pressing down Jump key when you're attacked or blocked, which, however, will consume 30 points of shield value.
LV1/Knight Armor【Armor】
A dark armor with light spot, hard and comfortable
A dark armor with light spot, hard and comfortable
LV2/Ability Limit+125/Defense+11
The use of this armor can offer 25% chance of 5 points of damage reduction when you're attacked. A dark armor with light spot, hard and comfortable
LV3/Ability Limit+150/Defense+15
The use of this armor can offer 50% chance of 10 points of damage reduction when you're attacked. A dark armor with light spot, hard and comfortable
Dominator Armor【Armor】
LV1/Ability Limit+100/Defense+5
With this armor, 10% of attack damage will be randomly transferred to a follower of you if you have one.
LV2/Ability Limit+125/Defense+8
With this armor, 20% of attack damage will be randomly transferred to a follower of you if you have one.
LV3/Ability Limit+150/Defense+11
With this armor, 50% of attack damage will be randomly transferred to a follower of you if you have one.
Bronze Armor【Armor】
Life Limit+80/Defense+3
Strong and difficult to rust
Adventurer's Armor【Armor】
Life Limit+50
Provide basic protection.
Ice Ring【Ornament】
LV1
Using it to attack【Freezing】unit will consume 25% of 【Energy Limit】,leaving the unit broken and causing extra damage.
LV2
Using it to attack【Freezing】unit will consume 25% of 【Energy Limit】,leaving the unit broken and causing extra damage.
Frost Gauntlet【Ornament】
LV2/Energy Limit+10/Defense+2
Using it to attack【Freezing】unit will cause 20% extra damage.
LV3/Energy Limit+15/Defense+3
Using it to attack【Freezing】unit will cause 30% extra damage and 3s freezing duration time added.
Frost Stone【Ornament】
LV1
Killing enemies under 【Freezing】can bring you back 10【Health Points】.
LV2
Killing enemies under 【Freezing】can bring you back 20【Health Points】.
Ring of Barbarity【Ornament】
LV1/Attack+1/Crit Rate+5%/Life Limit-30.
The owner dies of excessive pursuit of power.
LV3/Attack+3/Crit Rate+15%/Life Limit-50
Each 10% loss of health point will increase 5% final damage.The owner dies of excessive pursuit of power.
Catalytic Stone【Ornament】
LV1
With the Catalytic Stone, units attacked by 【Whirlwind】 will carry【Negative Effect】for three more seconds.
Electric Fire Stone【Ornament】
LV2
With this Stone, there 75% chance for units attacked by【Current】and【Burning】to transfer its carried【Burnout】.
Ice Pendant【Ornament】
LV1
With the Ice Pendant, it can attach one layer of【Frost】(5s) on your next attack for every five seconds.
Ghost Jade【Ornament】
LV2
The Ghost Jade can turn the dead into Ghost Warrior and the limit is two.
Serpent's Gauntlet【Ornament】
LV1/Energy Limit+5/Defense+1
10% additional【Toxin】enhanced in the attack.
LV3/Max Energy+15/Defense+3
One-time outbreak of toxins for the surrounding enemies every 5 seconds, resulting in 25% of the remaining [Toxin]
Ash Stone【Ornament】
LV1
Enemies killed by【Burning】will bring back 10【Energy Points】 to you.
LV2
Enemies killed by【Burning】 will bring back 20 【Energy Points】 to you.
LV3
Enemies died of [Burning] will recover 30 points of [Energy Value] for you. The duration of the [Frost] and [Freezing] decreases by 50%
Flame Boots【Ornament】
LV1/Shift Speed+5
It'll leave a track of【Avesta】on the ground.
【Avesta】will attach a layer of 【Burning】(3s) to units it touches.
Flaming hot fire burning under your feet, heat stopped by thick layer of china and cotton.
LV2/Moving Speed+7%
It'll leave a [Fire Path], which will attach a stack of [Burning] effect to units near it.
Flaming hot fire burning under your feet, heat stopped by thick layer of china and cotton.
Purifying Ring【Ornament】
LV1/[Negative Effect] duration decreases by 10%.
LV2/Duration Time for negative effect-15%
LV3/Duration Time for negative effect-20%
Eating bad food could only trigger postive effect, which will be 75%.
Thunder Ring【Ornament】
LV1
It'll cause (5+【Defense】*100%) points of 【Thunder】damage towards enemies around it.
LV2
Dealt 10+[Defense]*290% of [Lightning] damage to its surrounding enemies for every 5 seconds Lightning Ring [Ornament]
LV3
Dealt 15+[Defense]*480% of [Lightning] damage to its surrounding enemies for every 5 seconds Lightning will attach two stacks of [Current] for 5 seconds.
Enchanted Cloak【Ornament】
LV1/Defense+1
With the Enchanted Cloak, 50% of damage can be converted into energy value.
LV2/Defense+2
With the Enchanted Cloak, 75% of damage can be converted into energy value.
LV3/[Defense]+3
100% of damage will be converted into energy value
100 points of damage acquired accumulatively will allow you to have a stack of [Magic Points].
Knight Gauntlet【Ornament】
LV2 [Max Energy] +10/[Defense]+2
When your [Holy Shield] gets destroyed, there's 75% chance of getting enemies into [Dizziness] for 5s.
LV3/Energy Limit+15/Defense+3
With the Knight Gauntlet, there'll be 100% chance of forcing your enemies enter into【Dizziness】(5s) when your【Holy Shield】gets attacked.
Storm Ring【Ornament】
LV1/Critical Damage+25%
Attack the unit of [Dizziness] and get [Crit Rate] of this damage increased by 25%! Give a critical strike to the unit of [Dizziness]!
LV2/Critical Damage+55%
With the Assault Ring, 55% of【Crit Rate】 will be enhanced when you attack【Dizzy】units.
LV3/Critical Hit] +85%
Attack the unit of [Dizziness] and get [Crit Rate] of this damage increased by 85%! Attack the unit of [Dizziness] and get a stack of [Encouragement] for 10 seconds. Give a critical strike to the unit of [Dizziness]!
Lava Gauntlet【Ornament】
LV1/Energy Limit+5/Defense+3
10% of【Burning】damage will be added.
LV2/[Max Energy]+10/[Defense]+2
20% of [Burning] damage increased
LV3/[Max Energy]+15/[Defense]+3
30% of [Burning] damage increased [Burning Limit]+2
Life Pendant【Ornament】
LV1/Life Limit+50
This pendant comes from a young died jewelry master in the king city, condensed with life and passion.
Soul Eater【Ornament】
LV2/Life Limit+0/Attack+0
Soul: 0/60. Every 10 units to kill, the ring will get additional attributes!
LV3/Life Limit+60/Attack+6
Soul: 60/120. Every 10 units to kill, the ring will get additional attributes!
Bloody Gauntlet【Ornament】
LV1/Life Limit+1/Defense+1
10% blood damage will be increased.
LV2/[Max Energy]+2/[Defense]+2
20% of [Bleeding] damage increased
LV3/[Max Energy]+3/[Defense]+3
30% of [Bleeding] damage increased
Damage dealt by [Bleeding] will also allow to trigger critical hit.
Ring of Healing【Ornament】
LV1/Recovery Effect+10%
LV2/[Recovery Effect]+17%
LV3/Recovery Effect+24%
By using the Recovery Ring, 25% additional【Recovery Effect】will be acquired when the health point is lower than 25%.
Tyrant【One-hand】
LV1/Moderate Attack Speed/Attack 20/Crit Rate 5%
5% of damage caused by attacking your follower will be converted into your own health points.
Maintain your position with peremptory tone and despotism.
LV2/Moderate Attack Speed/Attack Value 25/Crit Rate 5%/Execution 0
10% of damage caused by attacking your follower will be converted into your own health points. Using the weapon to end your follower will eternally enhance 1 point of damage and 1% of crit rate, which can be triggered 10 times at most.
LV3/Mederate Attack Speed/Attack Value 30/Crit Rate 5%/Execution 0
15% of damage caused by attacking your follower will be converted into your own health points. Using the weapon to end your follower will eternally enhance 2 points of damage and 2% of crit rate, which can be triggered 10 times at most.
Mace【One-hand】
LV1/Slow Attack Speed/Attack Value 25
Using it to【Charge Combat】 10s each time, it'll cause extra 40 points of damage towards the next move.
LV2/Slow Attack Speed/Attack Value 30
Using it to 【Charge Combat】 10s each time, it'll cause extra 70 points of damage towards the next move, attached with【BuffDizzy】for 3s.
LV3/Slow Attack Speed/Attack Value 35
Using it to 【Charge Combat】 10s each time, it'll cause extra 100 points of damage towards the next move, attached with【BuffDizzy】for 5s,harge Combat must be critical hit.
Thunder【One-hand】
LV1/Moderate Attack Speed/Attack Value 20
There'll be 25% chance of attaching a layer of 【Current】(5s) on the attacked object.And Thunder will be summoned.
LV2/Moderate Attack Speed/Attack Value 25
There'll be 50% chance of attaching a layer of 【Current】(10s) on the attacked object.Using the weapon to end enemies will generate three sections of【Pulse Stream】, which will cause 15 points of damage with a layer of current(10s) attached.
LV3/Moderate Attack Speed/Attack Value 30
There'll be 75% chance of attaching a layer of five sections of 【Current】(15s) on the attached object.Using this weapon to end enemies will generate five sections of 【Pulse Stream】, which will cause 30 points of damage with a layer of current(10s) attached.
Destroyer【One-hand】
LV1/Slow Attack Speed/Attack Value 23
2% of damage caused by this weapon will be converted into energy.Order and balance is always born in chaos and destruction!
LV2/Slow Attack Speed/Attack Value 28/Crit Rate + 10%
4% of damage caused by this weapon will be converted into energy.Order and balance is always born in chaos and destruction!
LV3/Slow Attack Speed/Attack Value 33/Crit Rate + 20%
6% of damage caused by this weapon will be converted into energy.Each 2% energy increased will add 1% of 【Crit Rate】. Order and balance is always born in chaos and destruction!
Recruits' Dagger【One-hand】
LV1/Moderate Attack Speed/Attack Value 20
2% of damage caused by this weapon will be converted into energy.
LV2/Moderate Attack Speed/Attack Value 25
4% of damage caused by this weapon will be converted into energy.
LV3/Moderate Attack Speed/Attack Value 30
6% of damage caused by this weapon will be converted into energy.
Lava Angel【Claymore】
LV1/Slow Attack Speed/Attack Value 25
There'll be 25% chance of attaching a layer of 【Burning】(5s) after a successful hit.May boundless fire burns out all crime of the world--Seraphim
LV2/Slow Attack Speed/Attack Value 30
4% damage caused by this weapon will be converted into energy. And there'll be 50% chance of attaching a layer of 【Burning】(5s) by ending a unit and 30% chance of exploding and causing 20 points of damage with a layer of 【Burning】(5s) attached.
LV3/Slow Attack Speed/Attack Value 35
By ending a unit, there'll be 50% chance of exploding and causing 35 points of damage with a layer of 【Burning】(5s) attached.
Sword of Sacrifice【Claymore】
LV1/Slow Attack Speed/Attack Value 25/Blood 0-300
The health point from the sacrifice will be stored in this sword and the limit is 300.1% of blood in this sword will offer extra 【Attack】.Use hot blood to express your worship of the Demon.
LV2/Slow Attack Speed/Attack Value 30/Blood 0-600
The health point from the sacrifice will be stored in this sword and the limit is 600.2% of blood in this sword will offer extra 【Attack】.The blood in the sword will be empty while in death and keep 50% to the character.
LV3/Slow Attack Speed/Attack Value 35/Blood 0-900
The health point from the sacrifice will be stored in this sword and the limit is 900.3% of blood in this sword will offer extra 【Attack】.The blood in the sword will be empty while in death and keep 75% to the character.
Redeemer【Claymore】
LV1/Moderate Attack Speed/Attack Value25
Using this weapon to end a unit will offer you a layer of 【Holy Shield】, which can be triggered one time in each room. What the Redeemer does is to save itself.
LV2/Moderate Attack Speed/Attack Value 30
Using this weapon to end a unit will offer you a layer of 【Holy Shield】, which can be triggered one time in each room.When you leave the room, all 【Holy Shield】 left will be converted into 25 health points.
LV3/Moderate Attack Speed/Attack Value 35
Using this weapon to end a unit will offer you a layer of 【Holy Shield】, which can be triggered three times in each time.And when you leave the room, all 【Holy Shield】 left will be converted into 50 health points.
Caliburn【Claymore】
LV1/Slow Attack Speed/Attack Value 25
It'll generate 5 points of energy consumption while you make moves, causing 20% extra damage.
LV2/Slow Attack Speed/Attack Value 30
It'll generate 10 points of energy consumption while you make moves, causing 40% extra damage and accumulatively consuming 30 points of energy. [Upper Slash] will generate a swirl of 【Whirlwind】, which will last 3s, cause 25 points of damage and attach a layer of 【Deceleration】 effect(5s).
LV3/Slow Attack Speed/Attack Value 35
It'll generate 10 points of energy consumption while you make moves, causing 60% extra damage and accumulatively consuming 30 points of energy. [Upper Slash] will generate a swirl of 【Whirlwind】, which will last 3s, cause 50 points of damage and attach a layer of 【Deceleration】 effect(5s).
Iron Sword【Claymore】
LV1/Slow Attack Speed/Attack Value 23
An iron-made two-hand sword and it’s pretty heavy.
LV2/Slow Attack Speed/Attack Value 28
An iron-made two-hand sword and it’s pretty heavy.
LV3/Slow Attack Speed/Attack Value 33
An iron-made two-hand sword and it’s pretty heavy.
Winter【Crossbow】
LV1/Moderate Attack Speed/Attack Value 20
There'll be 50% chance of attaching a layer of 【Frost】(10s) for each 【Strike Arrow】.Endless sadness will turn into the frost of the arrow and despair into the crossbow.
LV2/Moderate Attack Speed/Attack Value 25
There'll be 100% chance of attaching a layer of 【Frost】(10s) for each 【Strike Arrow】.
There'll be 50% chance of summoning icicles (5s) for the landing arrow. The successful trigger of the icicles will reduce 5 points of energy to cause 37 points of damage with a layer of frost for 5s(Energy limit relevant).
LV3/Moderate Attack Speed/Attack Value 30
There'll be 100% chance of attaching a layer of 【Frost】(10s) for each 【Strike Arrow】.
There'll be 100% chance of summoning icicles (5s) for the landing arrow.The successful trigger of the icicles will reduce 5 points of energy to cause 37 points of damage with a layer of frost for 5s(Energy limit relevant).
Wooden Crossbow【Crossbow】
LV1/Moderate Attack Speed/Attack Value 15
It’s cheap and convenient to use.
LV2/Moderate Attack Speed/Attack Value 20
It’s cheap and convenient to use.
LV3/Moderate Attack Speed/Attack Value 25
It’s cheap and convenient to use.
Assault Crossbow【Crossbow】
LV1/Moderate Attack Speed/Attack Value 20
Each 【Strike Arrow】 will be attached with a layer of 【Locker Token】(10s). (5 layers at most)By attacking enemies of【Locker Token】 will cause extra one point of damage.
LV2/Moderate Attack Speed/Attack Value 25
Each 【Strike Arrow】 will be attached with a layer of 【Locker Token】(10s). (5 layers at most)By attacking enemies of【Locker Token】 will cause extra 2 points of damage with 20% increase of crit rate and critical damage.
After the critical hit being triggered, a layer of 【Locker Token】 will be reduced.
LV3/Moderate Attack Speed/Attack Value 30
Each 【Strike Arrow】 will be attached with a layer of 【Locker Token】(10s). (5 layers at most)By attacking enemies of【Locker Token】 will cause extra 3 points of damage with 30% increase of crit rate and critical damage.
After the critical hit being triggered, a layer of 【Locker Token】 will be reduced.
Hunter【Crossbow】
LV1/Moderate Attack Speed/Attack Value 20
There'll be 10% chance of attaching a layer of 【Bound】(5s) for each 【Strike Arrow】.
LV2/Moderate Attack Speed/Attack Value 20
There'll be 30% chance of attaching a layer of 【Bound】(5s) for each 【Strike Arrow】.There'll leave a hunting trap(available for triggering 3 times in each room) for the crossbow move【Reloading】and a unit that falls into the trap will be attached with a layer of 【Bleeding】(5s) and enter 【BoundState】(5s).
LV3/Moderate Attack Speed/Attack Value 25
There'll be 50% chance of attaching a layer of 【Bound】(5s) for each 【Strike Arrow】.There'll leave a hunting trap(available for triggering 3 times in each room) for the crossbow move【Reloading】and a unit that
Assassin【Two-hand】
LV1/Fast Attack Speed/Attack Value 18
Using this weapon to 【Attack】 the back of the enemy will cause extra 1% damage of its 【Health Limit】.People tend to hide their weakness behind. It's vital to bypass their defense and touch their weakness if you want to beat them.
LV2/Fast Attack Speed/Attack Value 23
Using this weapon to 【Attack】 the back of the enemy will cause extra 2% damage of its 【Health Limit】. After the attack is triggered, two layers of 【Weakness】 effect for 30s. People tend to hide their weakness behind. It's vital to bypass their defense and touch their weakness if you want to beat them.
LV3/Fast Attack Speed/Attack Value 28
Using this weapon to 【Attack】 the back of the enemy will cause extra 3% damage of its 【Health Limit】. After the attack is triggered, four layers of 【Weakness】 effect for 30s. People tend to hide their weakness behind. It's vital to bypass their defense and touch their weakness if you want to beat them.
Resonance Dagger【Two-hand】
LV1/Fast Attack Speed/Attack Value 21/Crit Rate 0
With this weapon, you can get extra 30% of 【Attack】and【Crit Rate】 from other weapons.
LV2/Fast Attack Speed/Attack Value 28/Crit Rate 0
With this weapon, you can get extra 40% of 【Attack】and【Crit Rate】 from other weapons as well as 50% chance of triggering other weapons to attack.
LV3/Fast Attack Speed/Attack Value 35/Crit Rate 0
With this weapon, you can get extra 50% of 【Attack】and【Crit Rate】 from other weapons as well as 100% chance of triggering other weapons to attack.
Broken Daggers【Two-hand】
LV1/Moderate Attack Speed/Attack Value 15
A little cracked old dagger!
LV2/Moderate Attack Speed/Attack Value 20
A little cracked old dagger!
LV3/Moderate Attack Speed/Attack Value 25
A little cracked old dagger!
Bloody Tusk Dagger【Two-hand】
LV1/Fast Attack Speed/Attack Value 18
Using this weapon to attack will offer 30% chance of attaching a layer of 【Bleeding】(5s).A weapon built out of the werewolf fangs!
LV2/Fast Attack Speed/Attack Value 23
Using this weapon to attack will offer 30% chance of attaching a layer of 【Bleeding】(5s) and 25% chance of getting 【Bleeding】 layers towards its targets.A weapon built out of the werewolf fangs!
LV3/Fast Attack Speed/Attack Value 28
Using this weapon to attack will offer 50% chance of attaching a layer of 【Bleeding】(5s) and 50% chance of getting【Bleeding】 layers towards its targets. *150% health points Using 【Oboro Hit】 will attach two extra layers of 【Bleeding】(20s) effect.A weapon built out of the werewolf fangs!
Iron-cutting Dagger【Two-hand】
LV1/Moderate Attack Speed/Attack Value 25/Final Damage 20%
Its sharpness will tell you its own tale.
LV2/Moderate Attack Speed/Attack Value 30/Final Damage 35%
Its sharpness will tell you its own tale.
Scorpion【Shiv】
LV1/Moderate Attack Speed/Attack Value 20
Using it to attack will carry 10 points of 【Toxin】.
LV2/Moderate Attack Speed/Attack Value 25
Using it to attack will carry 30 points of 【Toxin】. By using it to end units of 【Toxin】, 30% of 【Poisoning】 effect will be transferred to an enemy around it.
LV3/Moderate Attack Speed/Attack Value 30
Using it to attack will carry 50 points of 【Toxin】. By using it to end units of 【Toxin】, 50% of 【Poisoning】 effect will be transferred to an enemy around it.
Broken Shiv【Shiv】
LV1/Slow Attack Speed/Attack Value 15
LV2/Slow Attack Speed/Attack Value 20
LV3/Slow Attack Speed/Attack Value 25
Skeleton Swordman
Skeleton Archer
Skeleton Lancer
Ghost Mage
Ghost Swordman
Evil Wolf
Iron Golem
Moai
Bat
Red Bat
Gargoyle
Carrion
Beholder
Green Slime
Scarab
Blue Slime
Chomper
Gray Slime
Cruel Slime
Skeleton General
Archmage
Frost Giant
Harpy
Balrog
The Crusader
The Shiv
Lava Devourer