• Prop
  • Weapon
  • Armor
  • Ornament

Burning Stone【Consumable】

It'll generate a fire ball to push forward, which will explode 3s later, causing 200 points of damage.

It'll bring a layer of 【Burning】 effect to a unit it touches.

Stone of Wind【Consumable】

It can call in whirlwind, causing (10+Defense) damage to a unit it touches.

Sacrifice【Consumable】

An altar will be randomly summoned after use.

Venom【Consumable】

500 points of the Venom will be attached to the hit unit.

【Pollution】: The unit that is hit by the Venom will lose alienation effect【Water】

Alchemy Stone【Consumable】

It'll cause 100 points of damage to an enemy within its range. If the enemy dies of that, then three to five drop coins will be increased.

Des: It's said that the stone is only the debt from the God and he may come to your dream to get it paid.

Thunder Rune【Consumable】

It can cast five sections of 【Pulse Stream】 to objects in a certain range ahead of it.

Each section of 【Pulse Stream】 will cause the same attack damage to the caster with a layer of 【Current】 in 5s.

【Purification】: Units get hit by the Thunder Rune will lose the alienation effect【Darkness】.

Puppet【Consumable】

It can turn a monster it touches into a follower after being thrown out.

Cornucopia【Consumable】

It can turn souls into gold coins while you kill enemies in the sacrifice range.

Frost Stone【Consumable】

It'll generate 20 ice shards to attack enemies around it. Each causes 10 points of damage with a layer of frost effect.

【Chill】: Units that get frozen by the Frost Stone will lose the alienation effect【Hotness】.

Holy Scroll【Consumable】

You and your teammates will get three layers of holy shields.

Barbecue Meat【Consumable】

It can bring about 30% recovery of 【Health Point】 for one time.

Des: Are there any normal living things in the dungeon? You can't tell what meat it is, but it smells good.

Throwable Spear【Consumable】

It can spear through an enemy and cause five layers of 【Bleeding】.

【Thorns】: The Throwable Spear can directly destroy the alienation effect【Wind】.

Sacrifice Vessel【Consumable】

It'll turn souls into blood while you kill enemies in the sacrifice range, and it'll form "The Cup of Blood" after all monsters are completely destroyed.

Wild Fruit【Consumable】

It can bring about 10% recovery of 【Health Point】 for one time.

Des: Used for drinking.

Healing Potion【Consumable】

It can bring about 25% recovery of 【Health Point】 for one time.

Des: Used for relieving your pain.

Medium Healing Potion【Consumable】

It can bring about 50% recovery of 【Health Point】 for one time.

Des: One bottle in need is like a rebirth.


Wind Shield【Shield】

LV1/Ability Limit+50/Defense+3

The use of the Wind Shield offer 25% chance of generating a swirl of【Whirlwind】when you're attacked. And this Whirlwind will caused damage of【Defense】*50% towards enemies it touches with a layer of 【Deceleration】effect(5s) attached.

LV2/Ability Limit+75/Defense+4

The use of the Wind Shield offer 50% chance of generating a swirl of【Whirlwind】when you're attacked. And this Whirlwind will caused damage of 【Defense】*100% towards enemies it touches with a layer of 【Deceleration】effect(5s) attached.

LV3/Ability Limit+100/Defense+5

The use of the Wind Shield offer 100% chance of generating a swirl of【Whirlwind】when you're attacked. And this Whirlwind will caused damage of【Defense】*200% towards enemies it touches with a layer of【Deceleration】effect(5s) attached.

Skeleton Shield【Shield】

LV1/Ability Limit+50/Defense+3

The use of the Skeleton Shield offer 50% chance of luring the skeleton soldiers into your ally(The upper limit is one) when you're attacked. The dead returned to hometown of souls but their bodies have not been free.

LV2/Ability Limit+75/Defense+4

The use of the Skeleton Shield offer 100% chance of luring the skeleton soldiers into your ally(The upper limit is one) when you're attacked. The dead returned to hometown of souls but their bodies have not been free.

LV3/Ability Limit+100/Defense+5

The use of the Skeleton Shield offer 100% chance of luring the skeleton soldiers into your ally(The upper limit is two) when you're attacked. The dead returned to hometown of souls but their bodies have not been free.

Knight Shield【Shield】

LV1/Ability Limit+50/Defense+3

When this Shield accumulatively consumes 100 points of shield value(damage), it'll get a layer of【Holy Shield】,which can be triggered two times each room.

LV2/Ability Limit+75/Defense+4

When this Shield accumulatively consumes 75 points of shield value(damage), it'll get a layer of【Holy Shield】,which can be triggered three times each room.

LV3/Ability Limit+100/Defense+5

When this Shield accumulatively consumes 50 points of shield value(damage), it'll get a layer of【Holy Shield】,which can be triggered four times each room.

Wooden Shield【Shield】

Ability Limit+50

It is the most basic arsenal, made of wood reinforced with iron wires.

Assassin Armor【Armor】

LV1/Ability Limit+75/Defense+4

With this Assassin Armor, you can quickly shift to the back of the enemy by instantly pressing down Jump key when you're attacked or blocked, which, however, will consume 50 points of shield value.

LV2/Ability Limit+100/Defense+7

With this Assassin Armor, you can quickly shift to the back of the enemy by instantly pressing down Jump key when you're attacked or blocked, which, however, will consume 40 points of shield value.

LV3/Ability Limit+125/Defense+10

With this Assassin Armor, you can quickly shift to the back of the enemy by instantly pressing down Jump key when you're attacked or blocked, which, however, will consume 30 points of shield value.

LV1/Knight Armor【Armor】

A dark armor with light spot, hard and comfortable

A dark armor with light spot, hard and comfortable

LV2/Ability Limit+125/Defense+11

The use of this armor can offer 25% chance of 5 points of damage reduction when you're attacked. A dark armor with light spot, hard and comfortable

LV3/Ability Limit+150/Defense+15

The use of this armor can offer 50% chance of 10 points of damage reduction when you're attacked. A dark armor with light spot, hard and comfortable

Dominator Armor【Armor】

LV1/Ability Limit+100/Defense+5

With this armor, 10% of attack damage will be randomly transferred to a follower of you if you have one.

LV2/Ability Limit+125/Defense+8

With this armor, 20% of attack damage will be randomly transferred to a follower of you if you have one.

LV3/Ability Limit+150/Defense+11

With this armor, 50% of attack damage will be randomly transferred to a follower of you if you have one.

Bronze Armor【Armor】

Life Limit+80/Defense+3

Strong and difficult to rust

Adventurer's Armor【Armor】

Life Limit+50

Provide basic protection.


Ice Ring【Ornament】

LV1

Using it to attack【Freezing】unit will consume 25% of 【Energy Limit】,leaving the unit broken and causing extra damage.

LV2

Using it to attack【Freezing】unit will consume 25% of 【Energy Limit】,leaving the unit broken and causing extra damage.

Frost Gauntlet【Ornament】

LV2/Energy Limit+10/Defense+2

Using it to attack【Freezing】unit will cause 20% extra damage.

LV3/Energy Limit+15/Defense+3

Using it to attack【Freezing】unit will cause 30% extra damage and 3s freezing duration time added.

Frost Stone【Ornament】

LV1

Killing enemies under 【Freezing】can bring you back 10【Health Points】.

LV2

Killing enemies under 【Freezing】can bring you back 20【Health Points】.

Ring of Barbarity【Ornament】

LV1/Attack+1/Crit Rate+5%/Life Limit-30.

The owner dies of excessive pursuit of power.

LV3/Attack+3/Crit Rate+15%/Life Limit-50

Each 10% loss of health point will increase 5% final damage.The owner dies of excessive pursuit of power.

Catalytic Stone【Ornament】

LV1

With the Catalytic Stone, units attacked by 【Whirlwind】 will carry【Negative Effect】for three more seconds.

Electric Fire Stone【Ornament】

LV2

With this Stone, there 75% chance for units attacked by【Current】and【Burning】to transfer its carried【Burnout】.

Ice Pendant【Ornament】

LV1

With the Ice Pendant, it can attach one layer of【Frost】(5s) on your next attack for every five seconds.

Ghost Jade【Ornament】

LV2

The Ghost Jade can turn the dead into Ghost Warrior and the limit is two.

Serpent's Gauntlet【Ornament】

LV1/Energy Limit+5/Defense+1

10% additional【Toxin】enhanced in the attack.

LV3/Max Energy+15/Defense+3

One-time outbreak of toxins for the surrounding enemies every 5 seconds, resulting in 25% of the remaining [Toxin]

Ash Stone【Ornament】

LV1

Enemies killed by【Burning】will bring back 10【Energy Points】 to you.

LV2

Enemies killed by【Burning】 will bring back 20 【Energy Points】 to you.

LV3

Enemies died of [Burning] will recover 30 points of [Energy Value] for you. The duration of the [Frost] and [Freezing] decreases by 50%

Flame Boots【Ornament】

LV1/Shift Speed+5

It'll leave a track of【Avesta】on the ground.

【Avesta】will attach a layer of 【Burning】(3s) to units it touches.

Flaming hot fire burning under your feet, heat stopped by thick layer of china and cotton.

LV2/Moving Speed+7%

It'll leave a [Fire Path], which will attach a stack of [Burning] effect to units near it.

Flaming hot fire burning under your feet, heat stopped by thick layer of china and cotton.

Purifying Ring【Ornament】

LV1/[Negative Effect] duration decreases by 10%.

LV2/Duration Time for negative effect-15%

LV3/Duration Time for negative effect-20%

Eating bad food could only trigger postive effect, which will be 75%.

Thunder Ring【Ornament】

LV1

It'll cause (5+【Defense】*100%) points of 【Thunder】damage towards enemies around it.

LV2

Dealt 10+[Defense]*290% of [Lightning] damage to its surrounding enemies for every 5 seconds Lightning Ring [Ornament]

LV3

Dealt 15+[Defense]*480% of [Lightning] damage to its surrounding enemies for every 5 seconds Lightning will attach two stacks of [Current] for 5 seconds.

Enchanted Cloak【Ornament】

LV1/Defense+1

With the Enchanted Cloak, 50% of damage can be converted into energy value.

LV2/Defense+2

With the Enchanted Cloak, 75% of damage can be converted into energy value.

LV3/[Defense]+3

100% of damage will be converted into energy value

100 points of damage acquired accumulatively will allow you to have a stack of [Magic Points].

Knight Gauntlet【Ornament】

LV2 [Max Energy] +10/[Defense]+2

When your [Holy Shield] gets destroyed, there's 75% chance of getting enemies into [Dizziness] for 5s.

LV3/Energy Limit+15/Defense+3

With the Knight Gauntlet, there'll be 100% chance of forcing your enemies enter into【Dizziness】(5s) when your【Holy Shield】gets attacked.

Storm Ring【Ornament】

LV1/Critical Damage+25%

Attack the unit of [Dizziness] and get [Crit Rate] of this damage increased by 25%! Give a critical strike to the unit of [Dizziness]!

LV2/Critical Damage+55%

With the Assault Ring, 55% of【Crit Rate】 will be enhanced when you attack【Dizzy】units.

LV3/Critical Hit] +85%

Attack the unit of [Dizziness] and get [Crit Rate] of this damage increased by 85%! Attack the unit of [Dizziness] and get a stack of [Encouragement] for 10 seconds. Give a critical strike to the unit of [Dizziness]!

Lava Gauntlet【Ornament】

LV1/Energy Limit+5/Defense+3

10% of【Burning】damage will be added.

LV2/[Max Energy]+10/[Defense]+2

20% of [Burning] damage increased

LV3/[Max Energy]+15/[Defense]+3

30% of [Burning] damage increased [Burning Limit]+2

Life Pendant【Ornament】

LV1/Life Limit+50

This pendant comes from a young died jewelry master in the king city, condensed with life and passion.

Soul Eater【Ornament】

LV2/Life Limit+0/Attack+0

Soul: 0/60. Every 10 units to kill, the ring will get additional attributes!

LV3/Life Limit+60/Attack+6

Soul: 60/120. Every 10 units to kill, the ring will get additional attributes!

Bloody Gauntlet【Ornament】

LV1/Life Limit+1/Defense+1

10% blood damage will be increased.

LV2/[Max Energy]+2/[Defense]+2

20% of [Bleeding] damage increased

LV3/[Max Energy]+3/[Defense]+3

30% of [Bleeding] damage increased

Damage dealt by [Bleeding] will also allow to trigger critical hit.

Ring of Healing【Ornament】

LV1/Recovery Effect+10%

LV2/[Recovery Effect]+17%

LV3/Recovery Effect+24%

By using the Recovery Ring, 25% additional【Recovery Effect】will be acquired when the health point is lower than 25%.


Tyrant【One-hand】

LV1/Moderate Attack Speed/Attack 20/Crit Rate 5%

5% of damage caused by attacking your follower will be converted into your own health points.

Maintain your position with peremptory tone and despotism.

LV2/Moderate Attack Speed/Attack Value 25/Crit Rate 5%/Execution 0

10% of damage caused by attacking your follower will be converted into your own health points. Using the weapon to end your follower will eternally enhance 1 point of damage and 1% of crit rate, which can be triggered 10 times at most.

LV3/Mederate Attack Speed/Attack Value 30/Crit Rate 5%/Execution 0

15% of damage caused by attacking your follower will be converted into your own health points. Using the weapon to end your follower will eternally enhance 2 points of damage and 2% of crit rate, which can be triggered 10 times at most.

Mace【One-hand】

LV1/Slow Attack Speed/Attack Value 25

Using it to【Charge Combat】 10s each time, it'll cause extra 40 points of damage towards the next move.

LV2/Slow Attack Speed/Attack Value 30

Using it to 【Charge Combat】 10s each time, it'll cause extra 70 points of damage towards the next move, attached with【BuffDizzy】for 3s.

LV3/Slow Attack Speed/Attack Value 35

Using it to 【Charge Combat】 10s each time, it'll cause extra 100 points of damage towards the next move, attached with【BuffDizzy】for 5s,harge Combat must be critical hit.

Thunder【One-hand】

LV1/Moderate Attack Speed/Attack Value 20

There'll be 25% chance of attaching a layer of 【Current】(5s) on the attacked object.And Thunder will be summoned.

LV2/Moderate Attack Speed/Attack Value 25

There'll be 50% chance of attaching a layer of 【Current】(10s) on the attacked object.Using the weapon to end enemies will generate three sections of【Pulse Stream】, which will cause 15 points of damage with a layer of current(10s) attached.

LV3/Moderate Attack Speed/Attack Value 30

There'll be 75% chance of attaching a layer of five sections of 【Current】(15s) on the attached object.Using this weapon to end enemies will generate five sections of 【Pulse Stream】, which will cause 30 points of damage with a layer of current(10s) attached.

Destroyer【One-hand】

LV1/Slow Attack Speed/Attack Value 23

2% of damage caused by this weapon will be converted into energy.Order and balance is always born in chaos and destruction!

LV2/Slow Attack Speed/Attack Value 28/Crit Rate + 10%

4% of damage caused by this weapon will be converted into energy.Order and balance is always born in chaos and destruction!

LV3/Slow Attack Speed/Attack Value 33/Crit Rate + 20%

6% of damage caused by this weapon will be converted into energy.Each 2% energy increased will add 1% of 【Crit Rate】. Order and balance is always born in chaos and destruction!

Recruits' Dagger【One-hand】

LV1/Moderate Attack Speed/Attack Value 20

2% of damage caused by this weapon will be converted into energy.

LV2/Moderate Attack Speed/Attack Value 25

4% of damage caused by this weapon will be converted into energy.

LV3/Moderate Attack Speed/Attack Value 30

6% of damage caused by this weapon will be converted into energy.

Lava Angel【Claymore】

LV1/Slow Attack Speed/Attack Value 25

There'll be 25% chance of attaching a layer of 【Burning】(5s) after a successful hit.May boundless fire burns out all crime of the world--Seraphim

LV2/Slow Attack Speed/Attack Value 30

4% damage caused by this weapon will be converted into energy. And there'll be 50% chance of attaching a layer of 【Burning】(5s) by ending a unit and 30% chance of exploding and causing 20 points of damage with a layer of 【Burning】(5s) attached.

LV3/Slow Attack Speed/Attack Value 35

By ending a unit, there'll be 50% chance of exploding and causing 35 points of damage with a layer of 【Burning】(5s) attached.

Sword of Sacrifice【Claymore】

LV1/Slow Attack Speed/Attack Value 25/Blood 0-300

The health point from the sacrifice will be stored in this sword and the limit is 300.1% of blood in this sword will offer extra 【Attack】.Use hot blood to express your worship of the Demon.

LV2/Slow Attack Speed/Attack Value 30/Blood 0-600

The health point from the sacrifice will be stored in this sword and the limit is 600.2% of blood in this sword will offer extra 【Attack】.The blood in the sword will be empty while in death and keep 50% to the character.

LV3/Slow Attack Speed/Attack Value 35/Blood 0-900

The health point from the sacrifice will be stored in this sword and the limit is 900.3% of blood in this sword will offer extra 【Attack】.The blood in the sword will be empty while in death and keep 75% to the character.

Redeemer【Claymore】

LV1/Moderate Attack Speed/Attack Value25

Using this weapon to end a unit will offer you a layer of 【Holy Shield】, which can be triggered one time in each room. What the Redeemer does is to save itself.

LV2/Moderate Attack Speed/Attack Value 30

Using this weapon to end a unit will offer you a layer of 【Holy Shield】, which can be triggered one time in each room.When you leave the room, all 【Holy Shield】 left will be converted into 25 health points.

LV3/Moderate Attack Speed/Attack Value 35

Using this weapon to end a unit will offer you a layer of 【Holy Shield】, which can be triggered three times in each time.And when you leave the room, all 【Holy Shield】 left will be converted into 50 health points.

Caliburn【Claymore】

LV1/Slow Attack Speed/Attack Value 25

It'll generate 5 points of energy consumption while you make moves, causing 20% extra damage.

LV2/Slow Attack Speed/Attack Value 30

It'll generate 10 points of energy consumption while you make moves, causing 40% extra damage and accumulatively consuming 30 points of energy. [Upper Slash] will generate a swirl of 【Whirlwind】, which will last 3s, cause 25 points of damage and attach a layer of 【Deceleration】 effect(5s).

LV3/Slow Attack Speed/Attack Value 35

It'll generate 10 points of energy consumption while you make moves, causing 60% extra damage and accumulatively consuming 30 points of energy. [Upper Slash] will generate a swirl of 【Whirlwind】, which will last 3s, cause 50 points of damage and attach a layer of 【Deceleration】 effect(5s).

Iron Sword【Claymore】

LV1/Slow Attack Speed/Attack Value 23

An iron-made two-hand sword and it’s pretty heavy.

LV2/Slow Attack Speed/Attack Value 28

An iron-made two-hand sword and it’s pretty heavy.

LV3/Slow Attack Speed/Attack Value 33

An iron-made two-hand sword and it’s pretty heavy.

Winter【Crossbow】

LV1/Moderate Attack Speed/Attack Value 20

There'll be 50% chance of attaching a layer of 【Frost】(10s) for each 【Strike Arrow】.Endless sadness will turn into the frost of the arrow and despair into the crossbow.

LV2/Moderate Attack Speed/Attack Value 25

There'll be 100% chance of attaching a layer of 【Frost】(10s) for each 【Strike Arrow】.

There'll be 50% chance of summoning icicles (5s) for the landing arrow. The successful trigger of the icicles will reduce 5 points of energy to cause 37 points of damage with a layer of frost for 5s(Energy limit relevant).

LV3/Moderate Attack Speed/Attack Value 30

There'll be 100% chance of attaching a layer of 【Frost】(10s) for each 【Strike Arrow】.

There'll be 100% chance of summoning icicles (5s) for the landing arrow.The successful trigger of the icicles will reduce 5 points of energy to cause 37 points of damage with a layer of frost for 5s(Energy limit relevant).

Wooden Crossbow【Crossbow】

LV1/Moderate Attack Speed/Attack Value 15

It’s cheap and convenient to use.

LV2/Moderate Attack Speed/Attack Value 20

It’s cheap and convenient to use.

LV3/Moderate Attack Speed/Attack Value 25

It’s cheap and convenient to use.

Assault Crossbow【Crossbow】

LV1/Moderate Attack Speed/Attack Value 20

Each 【Strike Arrow】 will be attached with a layer of 【Locker Token】(10s). (5 layers at most)By attacking enemies of【Locker Token】 will cause extra one point of damage.

LV2/Moderate Attack Speed/Attack Value 25

Each 【Strike Arrow】 will be attached with a layer of 【Locker Token】(10s). (5 layers at most)By attacking enemies of【Locker Token】 will cause extra 2 points of damage with 20% increase of crit rate and critical damage.

After the critical hit being triggered, a layer of 【Locker Token】 will be reduced.

LV3/Moderate Attack Speed/Attack Value 30

Each 【Strike Arrow】 will be attached with a layer of 【Locker Token】(10s). (5 layers at most)By attacking enemies of【Locker Token】 will cause extra 3 points of damage with 30% increase of crit rate and critical damage.

After the critical hit being triggered, a layer of 【Locker Token】 will be reduced.

Hunter【Crossbow】

LV1/Moderate Attack Speed/Attack Value 20

There'll be 10% chance of attaching a layer of 【Bound】(5s) for each 【Strike Arrow】.

LV2/Moderate Attack Speed/Attack Value 20

There'll be 30% chance of attaching a layer of 【Bound】(5s) for each 【Strike Arrow】.There'll leave a hunting trap(available for triggering 3 times in each room) for the crossbow move【Reloading】and a unit that falls into the trap will be attached with a layer of 【Bleeding】(5s) and enter 【BoundState】(5s).

LV3/Moderate Attack Speed/Attack Value 25

There'll be 50% chance of attaching a layer of 【Bound】(5s) for each 【Strike Arrow】.There'll leave a hunting trap(available for triggering 3 times in each room) for the crossbow move【Reloading】and a unit that

Assassin【Two-hand】

LV1/Fast Attack Speed/Attack Value 18

Using this weapon to 【Attack】 the back of the enemy will cause extra 1% damage of its 【Health Limit】.People tend to hide their weakness behind. It's vital to bypass their defense and touch their weakness if you want to beat them.

LV2/Fast Attack Speed/Attack Value 23

Using this weapon to 【Attack】 the back of the enemy will cause extra 2% damage of its 【Health Limit】. After the attack is triggered, two layers of 【Weakness】 effect for 30s. People tend to hide their weakness behind. It's vital to bypass their defense and touch their weakness if you want to beat them.

LV3/Fast Attack Speed/Attack Value 28

Using this weapon to 【Attack】 the back of the enemy will cause extra 3% damage of its 【Health Limit】. After the attack is triggered, four layers of 【Weakness】 effect for 30s. People tend to hide their weakness behind. It's vital to bypass their defense and touch their weakness if you want to beat them.

Resonance Dagger【Two-hand】

LV1/Fast Attack Speed/Attack Value 21/Crit Rate 0

With this weapon, you can get extra 30% of 【Attack】and【Crit Rate】 from other weapons.

LV2/Fast Attack Speed/Attack Value 28/Crit Rate 0

With this weapon, you can get extra 40% of 【Attack】and【Crit Rate】 from other weapons as well as 50% chance of triggering other weapons to attack.

LV3/Fast Attack Speed/Attack Value 35/Crit Rate 0

With this weapon, you can get extra 50% of 【Attack】and【Crit Rate】 from other weapons as well as 100% chance of triggering other weapons to attack.

Broken Daggers【Two-hand】

LV1/Moderate Attack Speed/Attack Value 15

A little cracked old dagger!

LV2/Moderate Attack Speed/Attack Value 20

A little cracked old dagger!

LV3/Moderate Attack Speed/Attack Value 25

A little cracked old dagger!

Bloody Tusk Dagger【Two-hand】

LV1/Fast Attack Speed/Attack Value 18

Using this weapon to attack will offer 30% chance of attaching a layer of 【Bleeding】(5s).A weapon built out of the werewolf fangs!

LV2/Fast Attack Speed/Attack Value 23

Using this weapon to attack will offer 30% chance of attaching a layer of 【Bleeding】(5s) and 25% chance of getting 【Bleeding】 layers towards its targets.A weapon built out of the werewolf fangs!

LV3/Fast Attack Speed/Attack Value 28

Using this weapon to attack will offer 50% chance of attaching a layer of 【Bleeding】(5s) and 50% chance of getting【Bleeding】 layers towards its targets. *150% health points Using 【Oboro Hit】 will attach two extra layers of 【Bleeding】(20s) effect.A weapon built out of the werewolf fangs!

Iron-cutting Dagger【Two-hand】

LV1/Moderate Attack Speed/Attack Value 25/Final Damage 20%

Its sharpness will tell you its own tale.

LV2/Moderate Attack Speed/Attack Value 30/Final Damage 35%

Its sharpness will tell you its own tale.

Scorpion【Shiv】

LV1/Moderate Attack Speed/Attack Value 20

Using it to attack will carry 10 points of 【Toxin】.

LV2/Moderate Attack Speed/Attack Value 25

Using it to attack will carry 30 points of 【Toxin】. By using it to end units of 【Toxin】, 30% of 【Poisoning】 effect will be transferred to an enemy around it.

LV3/Moderate Attack Speed/Attack Value 30

Using it to attack will carry 50 points of 【Toxin】. By using it to end units of 【Toxin】, 50% of 【Poisoning】 effect will be transferred to an enemy around it.

Broken Shiv【Shiv】

LV1/Slow Attack Speed/Attack Value 15

LV2/Slow Attack Speed/Attack Value 20

LV3/Slow Attack Speed/Attack Value 25




Executioner [Sword & Shield]
This Executioner [Sword & Shield] is a powerful weapon with personality and great magic, which is made from a bloody crystal condensed from numerous souls died of sacrifice. The origin of the Executioner makes her upright with no fear of evil. The implementation of justice is her code of conduct, which also probably is the reason of her being paranoid.
  • Crusader
  • Shiv

Skeleton Swordman

They were soldiers died in the king city. Miasma eroded their flesh and blood, leaving a pack of skeletons attached with magic power. The swords in their hands are more like iron pieces that are unexpectedly weak. Even through, you can't look down upon the skeleton army.
For a Skeleton Swordman, it can use its sword to attack its target horizontally but there'll be a period of time to prepare for the attack, which can be treated as an attack signal. Or it will jump and hit its enemy,during which the action of jumping can also be treated as an attack signal.

Skeleton Archer

They were soldiers died in the king city. Miasma eroded their flesh and blood, leaving a pack of skeletons attached with magic power. As the guards of the king city with superb archery, their increasingly corrugated bowstring make the arrows difficult to fly too far.
Be careful even though their threat degree is not high, just keep moving and please don't hit them accidentally.

Skeleton Lancer

They were soldiers died in the king city. Miasma eroded their flesh and blood, leaving a pack of skeletons attached with magic power. The lances inside their hands can probably be unstoppable while in the attack. As a former elite soldier, Skeleton Lancer can be a touch adversary. You can dodge and hide in their attack but actively attack them before they withdraw their weapons or you can maintain the range advantage to attack.

Ghost Mage

Once in the prosperous king city, there was a horrible plot breaking out and mage members involved in the conspiracy could not get rid of this. Magicians can use lightning magic to attack enemies in long distance. But since they need time to converge elements, there will be a delay, you can take use of the delay and keep moving to deal with. You can also use tracking magical to defense while enemies get close to you. You can keep moving to dodge or use the block to clean up the magic ball, and then follow up. Magicians can be fragile without bodies, easy to interrupt, but the magician can escape quickly in response to an attack. In short, fighting against a magician is really a tough job.

Ghost Swordman

They were the souls of adventurers died in the ruins, waiting for the coming of the new adventurers.
Although the attack distance of the Ghost Swordman is limited, but it'll move unexpectedly rapid without body. The nature of the Ghost Swordman makes it easy to escape instantly after it being attacked, and superb fencing enables it tougher to deal with while in confrontation.

Evil Wolf

Enchanted and alienated wolves while foraging in the relics.
The Wolf is very good at speed and bite. It can be crazy and hard to control even when its blood volume is extremely low.

Iron Golem

The Iron Golem is created to guard the king city.
It has two hands, but not for using tools but for killing. Once getting grabbed by the hands, nobody can break free, there’s no way but to wait until they’re smashed on the ground or on something else. The huge body makes it ready for both attack and defense. The Iron Golem is slow but the magic core inside its body makes it move fast in a short period with a huge impact to hit all things on the way including his allies. Be careful when you’re faced with it.

Moai

The traditional Moai enchanted with magic.
The Moai has two hands, which are more like weapon. Once caught by the hands, I'm afraid nobody can break free. Its giant body makes it hard to attack but slow to move. The nature of stone makes the Moai easy to borrow power from the earth, which can create terrible horns. Please be cautious while in confrontation with it.

Bat

All creatures are inevitable of magic alienation in the remnant, even for the bat, a small creature with surprising attack.
The Bat has its advantage of flying in the air, so you either knock it down or you go up to attack it in the air. It's small and fragile in body but you still need to keep cautious.

Red Bat

Affected by alienation, the Red Bat is swollen all over its body, which is more offensive and flexible than the ordinary bats.
It is smarter and better at playing with adventurers or attack in the back.

Gargoyle

There were some secrets hidden in the king city in the past, the Gargoyle is the result of the forbidden experiment combined with organic and inorganic things.
The Gargoyle depends on the advantage of the sky, you can knock it down or you go up in the air to attack it. It's huge and tough to attack. With specialized flying ability, the Gargoyle can attack even in a low height from the ground. It has claws and giant wings, which can catch an adult together with his equipment to the sky and then drop them. Its giant tusks have been specialized in vampire ability, which makes sure its duration ability. Please be careful to deal with the Gargoyle and do your best to beat it.

Carrion

The Carrion is the remnant of some forbidden body experiment, which is smelly but freshly beating.
What a pile of inexplicable meat can do to you? To make you gross? The threat of the Carrion is not about itself but about the Beholder and the Scarab it hatches and manipulates. Although it has limited manipulation ability but their hatching number is not limited. So, for the sake of our nose...well, in order to avoid being constantly harassed, please give priority to kill this monster.

Beholder

As part of the forbidden body piece, it's hard to imagine that you can see light shoot from an eyeball.
The Beholders take actions by floating in the mid-air to attack. One may have no threat but when a large group of Beholders gather and attack, that is really terrible. The perfect polygon they form looks so beautiful and dangerous. Although the damage is weak, it can be unlimited in a number of laser superposition. So, just kill them before they develop.

Green Slime

The Green Slime, a common but un-alienated creature in the remnant, inhabits in the dark and wet environment.
The ability of the Green Slime is short-range collision with its body. But the only trouble is it’ll be turned into a flow of green sticky fluid after death, which will disappear soon.

Scarab

The forbidden physical experiment generates a lot of experimental garbage and the Scarab is the scavenger. It's tiny and fast, your feet are the best parts they want to bite even when they're in face of death. So, for the peace of your heart as well as your feet, please bring them to a corner and sentence them to death.

Blue Slime

Blue Slime--the most common and un-alienated creature in the remnant. It likes to habitat in a dark and wet place.
The ability of the Blue Slime is to use its body to carry out short-range collision to give freezing attack to its target. The only annoying thing is that it'll be turned into a cold sticky fluid although it'll disappear soon.

Chomper

In the world filled with magic power, there're plants that are enchanted and alienated, whose prey changes from flies to adventurers coming to this remnant.
The fragile stem of the Chomper make it difficult to directly swallow people with one bite. But it'll spray poison fog to attack people in the long distance and then shoot unknown red balls for faster attack in the short distance. So you should keep moving and avoid it when in confrontation. The Chomper may drill into the ground to escape and it's the time for you to attack. So, don't worry, the prey is now in your control.

Gray Slime

The Cray Slime is a common and un-alienated creature in the remnant, inhabiting in dark and wet environment.
Its ability lies in short-range collision with its body but the really annoying thing is that it'll be turned into a bolt of lightning to attack the one who killed it. All you need is to dodge the lightning since it takes time to accumulate.

Cruel Slime

The Cruel Slime is bright red. As the Queen of Slime, she is bigger and more energetic, who can give birth a more Slimes. Its jump distance is not long but it can rely on its huge body to drop down and attack. Also, it can adopt short-range collision with its body to attack. Even after it dies, a few small Slimes will be split out, which should not be neglected.

Skeleton General

The Skeleton General was a general of the king city in the past. He can use Skeleton Summon to call up a few skeleton guards to fight with him. The powerful magic in summon may lead to dizziness towards its surrounding enemies. So you should keep the distance. The Skeleton General also retains part of the martial arts from his lifetime, which can smoothly tactically use one-hand sword to attack or counterattack, at which time you must be careful and then look for opportunity to attack.
You should keep cautious even when the Skeleton General is trapped in your attack zone, because he can summon his guards to daze you. Compared with the dangerous close attack, the use of bows and arrows and shiv is also a nice strategy. Please keep in mind that even though he is slow, his sword can help him to quickly break in. Anyway, please keep cautions all the time.

Archmage

The Archmage can use lightning magic attack the same as an ordinary magician does. Only he needs to accumulate more lightning to attack and use magic to summon some tiny Beholders. You need to keep moving or you may accidentally fall into the hell of lightning. But the lightning he summons cannot tell the difference between enemies and the summoned Beholders, you can take use of that.
When the Archmage gathers enough magic, he will release a wide range of magic ball. At this time, please stay away from him. The Archmage can escape instantly when being attacked and a tiny Beholder will then be summoned. And then it'll depend on you to decide to kill the tiny Beholder one by one or wait for a certain number to kill.

Frost Giant

The Frost Giant is the fruit of the magic technology, the guard in the upper level of the remnant.The Frost Giant is bigger and more powerful but easy to be aware of.
Like the Golem, the Frost Giant will also use thorn attack, which you should dodge to the other side to avoid that.
A wide range of ice thorn attack is another move of the Frost Giant, which will bring about some Blue Slimes. In addition to avoid the ice thorns, you also need to be careful to deal with the Blue Slimes as well as their freezing effect.
The most terrible move of the Frost Giant is the Ray of Frost from his eyes, which will freeze people in place. His blind spot is the behind.

Harpy

It is the product from a forbidden experiment of a girl and a giant bird. As the wind manipulator, the Harpy can create small range of whirlwind with its wings, which will move toward a direction of irregular movement. It'll be easy to move around it. A huge tornado can be created with suction force when the Harpy brings it into full play. It's hard to fight when the Harpy is gathering power, so you have to avoid it in advance. Because when you are sucked in, you're probably dead. After a huge tornado, the Harpy will dive to attack once, which will call up bats, for which you should block them out or dodge if you're dexterous. Actually, it is also the weakest moment for the Harpy after it fell on the ground, which is the best time for you to fight back.

Balrog

The Balrog is magic beast made from parts of a dead dragon body and fire orbs full of magic power.
The place where the Balrog goes through will be filled with fire, which may cause burning to you when approaching to it. It can also use skills to catch you. And when it is left half of blood, the body of the Balrog will be devoured by the fire orbs. Three high-speed fire orbs will start a Blullet Hell game with you.

The Crusader

It is a powerful weapon with personality and great magic, which is made from a bloody crystal condensed from numerous souls died of sacrifice. The nature of the Crusader makes her upright, fearing no evil. The implementation of justice is her code of conduct, which also probably is the reason of her being paranoid.

The Shiv

It is also a powerful weapon with personality and great magic, which is made from a bloody crystal condensed from numerous souls died of sacrifice. She is a murderous devil, killing hundreds of adventurers without mercy. Will you be lucky enough to get rid of its control? Please enjoy this fierce shiv Bullet Hell game.

Lava Devourer

The Lava Devourer was originally inhabited in the crust, and it was later attracted by huge power from the remnant.
These lava bugs comes with flame BUFF, please be caution when in confrontation.They can bring about lava by just moving, so you'd better watch your steps.
When the lava bugs stop moving, they'll spray the flame, which may be mixed with a few Scarabs. Please keep cautious and avoid the front.When they attack you in groups, it may even lead to earthquake. So, get ready to run by then.
When the lava bugs are away from you, please be more careful, which represents the huge energy in the lava bugs will be fully sprayed out. They can manipulate lava to attack enemies. You can't resist that, can you? Why not escape from them quickly!





  • Attack
  • Defense
  • Help
Weight
Ornament limit increases by 1 and movement speed decreases by 10%.
Assimilation
Thorns: Throwing spears can directly damage the alienation effect of the Wind.
Chill: Frozen units by the Frost Stone will lose alienation effect of the Hotness.
Purification: Units hit by the Thunder rune will lose alienation effect of the Darkness.
Pollution: Units hit by toxin will lose alienation effect of the Water
Trade
Gold coins you actually paid will be decreased while in purchase or enforcement with 3% decreased in each level.
Believer
3% health points required by the Sacrifice will be decreased in each level.
Hunter
5% challenge limitation time will be increased in each level.
Advocate
The attack on you will irritate your teammates, attaching them with a layer of incentives for 5s.
Consonace
When you get buff, there'll be 20% chance of your teammates acquiring the same effect.
Frequenter
You can buy one more item from the store.
Gift
There'll be 50% chance of giving you a wild fruit as a gift when you buy an item.
Bargain
You can bargain with the dealers. If you fail, you'll have no chance of buying this item.
Reward
All challenge fails will lose 20 gold coins. But a successful challenge will offer you 25 coins as the reward or 50 coins if it is a great success.
Coin Collection
It'll enhance 20% of chance of collecting gold coins dropped by monsters with 25 points of the Max. HP decreased.
Trust
Gold coins you actually paid will be decreased while in purchase or enforcement with 3% decreased in each level.

DeathWing95
BGM is really Falcom style, it's fabulous! Anyway, I can't stop in the fight. But, there is one part that really lets me down that there're only three floors for the first time. Then, I have to start over...
土豆豆豆豆豆~~~
It's cool to find the first bug was fixed within three hours. Look forward to more updates in the future…

OLD-37
Ten minutes of practice and I've get...

lance摔倒啦
Couldn't wait any more, I've already started...

XiEvt
Smooth operation experience and ...

EldaNTerIar
I have to say this is a good game...